I have an informant, a demolitions expert, who knows the Warehouse Area well. I've lost contact with him. Check his old place—a green house in the corner south of the Ravine, See if he's still around.
One of my clients is lying low at the Farmhouse in the Warehouse Area, but they're running out of water. Could you bring them some? Leave three bottles in the shed.
I ordered some new goods, but the supplier just told me they were robbed halfway. The goods were lost near the Forest Path in Ground Zero, by a campfire tent. Head over there and mark the spot—don't forget to bring a Marker. I'll make it worth your while. If you don't have one, try the vending machine or ask Xiaoming.
Good, you passed my test. Now for your sniper certification. A real sniper must first master the pistol—and yes, headshots are a must.
This is a real test, so we need real targets. Get two headshot kills on Pato Chapo using the SKS.
I know who hijacked that shipment now. I can't forgive those who cut into my profits. Go teach them a lesson. Make it hurt.
You've got potential. Time for your Sniper trial. A real Sniper must master headshots. Take out 3 black ducks in the Warehouse Area with headshots. Get it done, and you'll earn your certification.
Not bad—I'll admit it, you're a sniper now. But a sniper needs the right weapon. There's a guy named Lordon in the Warehouse Area. His rifle's solid. Bring it to me and I'll tune it up. Just remember: a true sniper always goes for the head. I suggest the StG-77.
You've got yourself a proper sniper rifle. Time to prove you deserve it. And don't lose it, unless you want to go begging Lorden for another one.
You've proven yourself. I've asked Xavier to bring in some M700s for you. Now begins the premium sniper trial. Go, and bring back some good news.
Even a top-tier sniper can't neglect the pistol. Use the Glick to take out some black ducks in Farm Town.
An excellent sniper also needs exceptional stamina and stealth. There's a heavy tire by the dump truck near the Hillside Farmhouse in Farm Town. Take it to the red container to the west of the Makeshift Construction Site, and you'll have proven yourself.
Congrats on passing the premium sniper test. Your first task: eliminate a tough target near the Supermarket in Farm Town. Show us what you're made of.
There's an arrogant bully at the Farm Town School who picks on the weak. Go teach him a lesson he won't forget.
There's a dangerous guy in Farm Town carrying lots of grenades and incendiary bullets. I need you to take him out. He's usually seen near the Makeshift Construction Site or the Gas Station by the Mercenary Camp.
Halloween is coming! I could use some product promotions. Please buy a Toy Bell from the vending machine and deliver it to the Sanatorium entrance. A strange blue guy says we can make a fortune off this—I feel he's hiding something, but money's money. I'll reimburse you for the bell when you're back.
You didn't let me down. Now for the final test: score two headshots each on Mad Bomber, Triple-Shot Man, and Security Captain. Prove yourself, and the weapon is yours.
You've done outstandingly—every sniper should learn from you! Many of our comrades failed their missions at J-Lab. That's why we need someone like you to lead by example.
I do part-time courier runs—it's not just cool, it pays well too. Bet you'd be interested. Getting started is easy. Grab the package from the red truck by the Lumber Mill in the Warehouse Area, then drop it off at the red truck near the Gas Station.
Nailed it last time! The boss was impressed and now there's a new job and better pay. The package is at the green house south of the Ravine. Deliver it to the office inside the red warehouse in the Western Factory. Right beside the two red fuel drums.
Congrats, Senior Courier! We've expanded to Farm Town. Please pick up the package by the tank truck at the Mercenary Camp entrance and deliver it to the red car by the Radar Station. Heads up, this one's heavy and there may be fires nearby. Better put on a fireproof suit and bring a bigger bag!
You've done an excellent job so far, but to truly become an Expert Courier and start earning serious money, you'll need to boost your efficiency. Try handling two deliveries in one run: the first package goes from the cabin near the Farm Town Sawmill to the dried-up well beside the Farmhouse. And the second from the guard room by the east gate of the Northern Factory to the room on the east side of the Sanatorium. Plan your route wisely to make the most of your time.
As an Expert Courier, you're now trusted with cross-regional deliveries. This one starts from the deep Cellar in the Warehouse Area and ends at the office inside the southeastern Chemical Plant in Farm Town. Both locations are affected by gas leaks, so don't forget to wear your Gas Mask!
Cross-regional deliveries pay handsomely. This one takes you from the camp by the Forest Path in Ground Zero to the restroom door on the first floor of Farm Town's central Office Building.
With the recent surge in orders, we're running short on cardboard boxes and tape for packaging. Could you gather some for me? And bring a pair of scissors while you're at it.
Orders have been piling up, and I can't keep track anymore—I've already messed up several. They say it's better to write things down than rely on memory, so get me a good pen.
One of my regulars wants the latest toy, but I can't find it anywhere. Think you can get one for me?
That customer... was thrilled with the last toy. Now, he's asking for another one. I'm sure you can manage it. Don't worry, you'll be well paid.
The regular customer got bored of the last toy again. This time, find something that lasts a little longer.
The previous toy was fine, but it didn't feel rare enough. Got anything truly unique? Something hard to find and expensive?




























