Explore all quests in Escape From Duckov with detailed objectives, rewards, and NPC information
Medical supplies are essential in Duckov. I need some small medkits right now. You can either search for them or craft them at the Medic Station.
If you have the right gear, you can take on those rampaging scavengers—the red ones with butcher knives. Once you're done, I'll leave some bolts and nuts in the delivery locker. You can use them to upgrade the workbench.
Bleeding is serious. While it won't kill you right away, you'll keep taking damage if not treated quickly. Bandages are the simplest way to control bleeding—try using them. If you can't find any, you can buy some from the vending machine.
Collect two pieces of wood to build a Workbench. There are enemies around, so don't wander too far. Once you have the materials, check the construction panel next to the vending machine. I'll leave your rewards in the delivery locker.
Thanks to you fixing the signal tower, I've made contact with an old friend. He's a weapon merchant who offered to come if we set up a weapon shop here.
I've contacted my old friend. He's an equipment merchant with many connections. Once you set up the shop, he'll come.
I arranged for merchants to deliver supplies, but the signal tower northeast of our hideout seems broken, and I can't contact them. Could you fix it? Bring a flathead screwdriver – you can get one at the nearby vending machine.
I received a letter from a friend, which I left in the red tent on Small Hill. It contains his contact information. I need to find him urgently.
You've gathered quite a few items, and space is running low. Time to expand the warehouse.
Producing our own medical supplies would make things much easier.
Let's see how well the new medic station works.
Make sure the muscular duck gets enough protein.
Take care of the muscular duck's mental wellbeing.
My supplier's been short on raw materials lately. We could turn this into a profit. Get it done, and I'll sell you an AK-74U at a better price.
Scavengers hijacked some valuable cargo near the northwest edge of Ground Zero. I want to know what's inside. See if you can find the cargo list—it's probably in one of the containers.
Help me run a field test on the AK-74U's performance.
Those black ducks have wrecked too much of our infrastructure. It's time they learned a lesson.
Black ducks are crawling all over the Warehouse Area—dangerous types. Can you take out a few using the weapon I provide?
There's something shady going on at a certain beverage factory. Near the Lumber Mill in the Warehouse Area, there's a water tower hiding their secret ingredients. Something leaked recently—grab a few samples.
I have an informant, a demolitions expert, who knows the Warehouse Area well. I've lost contact with him. Check his old place—a green house in the corner south of the Ravine, See if he's still around.
Tiny pistol. Massive potential.
There's a freak in the Warehouse Area—comes and goes like a ghost, always with a dog by his side. And he usually snipes from miles away. Teach him a lesson.
The Western Factory is the heart of the Warehouse Area. It's full of valuable stuff—and danger. There are three entrances to the area. I need you to scout them all.
Congratulations, you've unlocked all talents! Let's build a Commemorative Trophy!
Defeat that yellow duck 1 time.
Bring me a few Pistols to study. If all goes well, you'll be able to buy them from the Vending Machine later.
Make sure the muscular duck gets enough carbs.
Build a proper gym for Mud at the Base.
I need a Pocket Watch right now—don't ask why. It's in a tank truck at the far east end of Ground Zero. I lost the key, so you'll have to find it and bring back the watch.
I'm new around here and still finding my way. Can you help me locate two fishing docks in Ground Zero?
Have you seen those glowing feathers on the creatures out there? They seem useful. Help me gather some for research.
We're planning a new business in the Warehouse Area, so we need you to scout it first. The zipline at the top of North Mountain in Ground Zero should lead there. Gear up and scout the path. You can blast through the walls with grenades or explosives. Don't push too hard. Just come back safe.
Someone said bows are worthless. As a bow lover, I can't let that slide. Prove them wrong, and I'll reward you with a sniper rifle.
Heard you've been to the warehouse area. A friend told me there's a great fishing spot there. Think you can find it for me?
Looks like you're settling in well. Time to test your skills—take down Pato Chapo at the Road Camp.
The safehouse in the Warehouse Area is having power issues. It's near a house by a small hill, just north of the broken bridge. Or you could say it's northeast of the Farmhouse. Bring a Wrench before you go.
Archery didn't even slow you down. Now, my friend says there's no way you can take down those mercs with a butcher knife. I'm betting ten grand you'll prove them wrong.
One of my clients is lying low at the Farmhouse in the Warehouse Area, but they're running out of water. Could you bring them some? Leave three bottles in the shed.
Build the Commemorative Trophy!
You're low on carry space. Use the skill Enhancer next door to expand it. It'll cost a bit, but you can sell spare items at the vending machine.