Explore the complete item database for Escape From Duckov with detailed stats, values, and categories
Opens the hilltop room in the Island Challenge.
Congratulations on clearing the Island Challenge!
A keycard granting access to the southeastern island facility.
Opens the safe in the Island Challenge.
Opens a small control room inside the Military Base in Lab Area 37.
Opens the hunter's house.
Opens the Tank Garage in Lab Area 37.
Opens the Hotel's Presidential Suite in Lab Area 37.
Opens the Space Lab in Lab Area 37.
Opens the Space Lab No. 2 in Lab Area 37.
Opens the villa in Lab Area 37.
Opens the lounge inside the Labyrinth.
Opens the iron gate inside the Labyrinth.
Opens the interrogation room inside the Labyrinth.
Opens the restroom door in the Sanatorium.
Opens the door to the senior engineer's house.
Opens the gate of Teleport Zone in J-Lab.
Opens a room inside the Sanatorium.
Opens the machine room inside the Sanatorium.
Grants control access to activate the air defense system, located within the Storm Area.
A staff apartment key for Room 101.
A key to the headmaster's office at the Farm Town school.
Grants access to restricted zones within J-Lab.
A key to a compartment in the Farm Town Restaurant.
A mysterious key engraved with a strange marking that resembles the letter O.
Grants access to the Labyrinth, highly encrypted and nearly impossible to duplicate.
Opens a locked container.
Unlocks the door to a cabin in the Northern Factory of Farm Town.
A key to one of the cellar's branching paths.
A staff apartment key for Room 105.
A key to open a safe somewhere in Ground Zero.
A deadly challenge. If you go down, all dropped items will be taken instantly. Nothing will be left behind.
A key to a compartment in the Farm Town Supermarket.
A mysterious key engraved with a strange marking that resembles the letter X.
A round-trip ticket between the West Dock of Lumber Mill in Farm Town and Lab Area 37.
A round-trip ticket between the West Dock of Lumber Mill in Farm Town and the Zero-Degree Challenge Area.
Opens the restaurant inside the Sanatorium.
A key to a screening room within J-Lab, where researchers occasionally unwind with films.
A dormitory key for Room 101.
A staff apartment key for Room 102.
A ferry ticket for traveling between the Ground Zero Sewers and the Farm Town Dock.
A mysterious key engraved with a strange marking that resembles the letter Z.
A Southern Factory employee's access card.