Explore the complete item database for Escape From Duckov with detailed stats, values, and categories
Removes Bleed status and grants temporary immunity to Bleed.
Used to treat wounds.
Used for the quick treatment of fractures. Usable multiple times.
Used for the quick treatment of fractures.
Reduces Space DMG taken for a period of time, but doesn't shield you from Space Storm.
Reduces Poison DMG taken for a period of time.
Reduces Fire DMG taken for a period of time.
Holds up to 6 syringes. Must be removed before use.
Restores HP for 30 seconds.
Temporarily boosts wing power, improving recoil and spread control for 60 seconds.
Experimental strong space injector that grants temporary resistance to distortion for 120s.
An injector that provides protection against early-stage storm disturbances for 120 seconds. When used together with protective gear, it offers storm resistance.
Largely increases melee DMG for a short time, but causes temporary fatigue once it wears off.
Increases stamina recovery and reduces stamina cost, but increases hydration cost. Lasts 120 seconds.
Hardens skin and hair, increasing body armor by 0.25 for 120 seconds.
Reduces Electric DMG taken for a period of time.
A vein visualization device for easier injections.
Some medicine for intravenous injection.
Restores a small amount of HP.
Stops bleeding and restores a slight amount of HP.
Increases movement speed and melee DMG when taking damage, lasting 60 seconds.
Increases carry weight for 240 seconds.
Increases movement speed by 25% for 120 seconds.
Not for consumption. Contains various substances.
Restores HP.
Helps you ignore pain for a period of time.
Originally a "dirty water" biochemical agent developed by BeLand Company, it was improved by J-Lab after two and a half years of research, greatly reducing its side effects on the host. Its full name is Ginius-PEP-Mg, also known as Ginius Peptide Magnesium.
An unused syringe.
A small-dose medicine that restores HP and relieves pain.
Restores a large amount of HP.