Explore the complete item database for Escape From Duckov with detailed stats, values, and categories
A psionic weapon. Its shape may come from the wielder's personal obsession.
Jet-black, set with a crimson gem at the tip.
A long sword made of copper coins. Legends say it banishes demons and ghosts.
By some mysterious method, psionic energy was infused into a TOZ-106. It seems highly effective against spirits.
Trick or treat!
An ordinary axe.
Coats fired bullets with condensed plasma, poisoning the targets hit.
Has very minimal power.
Looks ordinary, but made of unusual material. It can even stop a bullet.
A service military bayonet.
A classic blade design, perfect for drawing blood with ease.
A blade with a shimmering blue finish. It looks expensive just to look at.
A knuckle grip fitted with a spring-loaded blade.
A simple dagger with a wooden handle.
Crafted with lightweight materials, making it very easy to carry.
A Glick that Xiaoming has infused with space energy through a special technique. While its performance remains unchanged, it now fires space bullets.
A TOZ-66 loaded with Dragon's Breath rounds, firing burning bullets.
Custom Mosin-Nagant. Cannot be brought back to Base.
Custom Glick. Cannot be brought back to Base.
Custom AK-47. Cannot be brought back to Base.
Channels high-voltage current with a constant buzzing sound.
Deals low DMG but has a high chance to poison enemies.
An AK-47 corrupted by the space storm, awakening unique properties.
A civilian variant of the M14. High accuracy and long range, but noticeably heavy.
A basic service pistol with average stats, but extremely cheap thanks to its simple design.
A remarkably impressive fishing rod.
A modified baseball bat that looks painfully brutal.
Custom SR-3M. Cannot be brought back to Base.
Custom M14. Cannot be brought back to Base.
The weapon used by the Fly Captain fires specialized rounds. Yuck!
Its massive ammo capacity allows for powerful suppressive fire.
A modernized MP-155 with enhanced performance across the board.
A powerful battle rifle with a built-in fire control system. It's pricey, but nearly flawless.
Pistol-sized and compatible with pistol attachments—but fires powerful Magnum rounds.
An all-around excellent sniper rifle, with standout range.
A decent fishing rod.
A common wooden baseball bat.
Custom MP-155. Cannot be brought back to Base.
Custom StG 77A3. Cannot be brought back to Base.
The weapon used by Fly Members fires specialized rounds. Yuck!
Embodies nearly all of J-Lab's storm research.
Fires three arrows in one shot. Whoosh—whoosh—whoosh!
A standard semi-auto precision battle rifle with a surprisingly high fire-rate cap.
A lightweight, easy-to-carry service pistol.
A classic, reliable sniper rifle known for its massive headshot damage.