Explore the complete item database for Escape From Duckov with detailed stats, values, and categories
Immune to Fear and slightly reduces Psionic DMG taken.
Largely increases carry weight.
Largely expands backpack capacity.
Slightly increases movement speed.
Largely increases movement speed but continuously drains HP.
Slightly increases Perception.
Increases more Perception based on your current Perception level.
Increases Perception.
Increases melee Crit Chance.
Significantly increases melee Crit Chance but reduces melee DMG multiplier.
Largely increases melee Crit Chance,
Largely increases melee DMG but reduces melee Crit DMG.
Largely increases visual range.
Largely increases firearm range and visual range, but slightly reduces movement speed.
Largely increases firearm range.
Increases firearm headshot DMG.
Largely reduces firearm recoil.
Increases the effect of food.
Immune to Shatter effect caused by space bullets, but cannot resist space storms.
Immune to Poison and slightly reduces Poison DMG taken.
Reduces Physical DMG taken.
Dramatically increases Max HP, but slightly reduces movement speed.
If no DMG is taken for 10 seconds, it slowly restores a large amount of HP, but increases Hydration and Energy Cost Rate.
Reduces Fire DMG taken.
Largely reduces stamina cost.
Dramatically increases firearm headshot DMG, but increases bullet spread.
Reduces firearm recoil and bullet spread.
Increases the effects of food and medical items.
Immune to Shatter effect caused by space bullets, but cannot resist space storms. And Max HP is reduced.
Immune to Poison.
Largely reduces sound transmission distance while running.
Moderately increases Max HP.
If no DMG is taken for 10 seconds, it slowly restores a moderate amount of HP.
Immune to Ignite and slightly reduces Fire DMG taken.
Reduces stamina cost.
Largely increases firearm headshot DMG.
Largely reduces bullet spread.
Reduces Space DMG taken.
Reduces Poison DMG taken.
Immune to Bleed and slightly reduces Physical DMG taken.
Slightly increases Max HP.
If no DMG is taken for 10 seconds, it slowly restores a small amount of HP.
Dramatically increases firearm DMG, but reduces range.
Immune to Ignite.
Immunity to electric shock and slightly reduces Electric DMG taken.