Browse all buffs in Escape From Duckov with max stacks, duration, descriptions, and effect details
Temporarily increases Cold Protection by 1 level.
Continuously loses HP. Reduces Ice RES.
Body temperature drops below the safe line—all physical functions severely impaired.
Reduces Movement Speed, Fire Rate, and Ice Res.
Causes continuous HP loss.
???
Increases melee and weapon DMG. Removed when attacking.
Continuously restores HP and increases Armor, melee DMG, and weapon DMG. Removed when attacking or taking DMG.
Gain effects upon reaching 100 stacks, but any attack interrupts charging.
DMG Increased.
This equipment is continuously draining your strength
*Buff_Red_Desc*
Increases movement speed and melee DMG.
When taking DMG, increases movement speed and melee DMG.
HP Regen Over Time
Significantly enhances physical abilities, but continuously drains HP.
Largely enhances physical abilities, but continuously drains HP.
Perception +1,000%, Visual Range −1,000%. Stunned for 7s.
Stay still and no one will find you
Slightly improves night visibility
Some things should not be eaten together.
Invaded by nano robots, you'll continuously lose HP. Nearly incurable.
Nano robots are invading.
Unable to move, and Stamina cannot recover.
Reduces Movement speed and Stamina Recovery speed.
Take continuous DMG and have armor reduced
Take continuous DMG. Firearm and melee DMG are reduced.
Causes nausea. Continuously drains Hydration and Energy.
Take low-intensity poison DMG over time.
All stats are lowered
Largely reduces Space DMG taken
Slightly reduces Space DMG taken
Immune to distortion
Immune to disturbance
The space around you is collapsing in on itself
Something feels... off
I'm so happy today
Increases Stamina, but also Hydration cost
Ignores pain for 300 seconds
Ignores pain for 180 seconds
Ignores pain for 60 seconds
Pain weakens the character and reduces mobility
Reduces Space DMG taken
Reduces Poison DMG taken
Reduces Fire DMG taken
Reduces Electric DMG taken
Paralyzed, reducing movement speed
Takes continuous damage and has a reduced recovery rate
Stunned, reducing action capability
Items are too heavy, reducing speed and increasing Hydration cost
Immune to Bleed
Reduces melee DMG by 30%
Slightly increases armor
Reduces Max HP.
HP Lost Over Time
Have a reduced recovery rate and suffer from continuous DMG over time
Items are heavy, reducing movement speed
Increases melee DMG by 80%
Increases maximum carry weight
Persistent pain. Running causes injury. Max HP reduced.
Severe dehydration lowers bodily functions
Carrying too much weight
Low carry weight, allows agile movement
Improves recoil and spread control
Increases stamina recovery and hydration cost, reduces stamina cost
Increases movement speed