Jeff

Faction:FriendlyBunker

Basic Stats

Health
0
EXP
0
Cash
0

Combat Stats

Health
0
Experience
0
Damage Multiplier
1
Physics Resistance
1
Fire Resistance
1
Poison Resistance
1
Electricity Resistance
1
Space Resistance
1
Gun Distance Multiplier
1
Gun Scatter Multiplier
1
Gun Crit Rate Gain
0
Bullet Speed Multiplier
1
Move Speed Factor
1
Night Vision Ability
0.5
AI Combat Factor
1

AI Behavior

Sight Distance
0
Sight Angle
0
Reaction Time
0
Night Reaction Time Factor
1.5
Shoot Delay
0.2
Shoot Time Range
0.4 - 1.5
Shoot Interval Range
2 - 3
Combat Move Time Range
1 - 3
Hearing Ability
0
Patrol Range
0
Combat Move Range
0
Can Dash
false
Dash Cooldown Range
2 - 4
Min Trace Target Chance
1
Max Trace Target Chance
1
Forget Time
8
Force Trace Player Distance
0

Loot

EXP
0
Cash Drop Chance
0%
Cash Range
0 - 0

Quests

Medical Supplies

#0
Jeff

Medical supplies are essential in Duckov. I need some small medkits right now. You can either search for them or craft them at the Medic Station.

Tasks
• Submit: First Aid Kit (S) x 3
Rewards
• EXP +1000
• First Aid Kit (S) x 2
+2 more rewards
View Details

Hunter's Path

#4
Jeff

If you have the right gear, you can take on those rampaging scavengers—the red ones with butcher knives. Once you're done, I'll leave some bolts and nuts in the delivery locker. You can use them to upgrade the workbench.

Tasks
• Kill Rampaging Scavenger (0/2)
• Submit: Butcher Knife x 2
Rewards
• EXP +1500
• Currency +380
+3 more rewards
View Details

The Importance of Bleeding Control

#7
Jeff

Bleeding is serious. While it won't kill you right away, you'll keep taking damage if not treated quickly. Bandages are the simplest way to control bleeding—try using them. If you can't find any, you can buy some from the vending machine.

Tasks
• Use Bandage (0/1)
Rewards
• EXP +500
• Currency +150
+2 more rewards
View Details

Basic Construction

#21
Jeff

Collect two pieces of wood to build a Workbench. There are enemies around, so don't wander too far. Once you have the materials, check the construction panel next to the vending machine. I'll leave your rewards in the delivery locker.

Tasks
• Build Workbench
Rewards
• EXP +1000
• Currency +500
+1 more reward
View Details

Basic Construction II

#23
Jeff

Thanks to you fixing the signal tower, I've made contact with an old friend. He's a weapon merchant who offered to come if we set up a weapon shop here.

Tasks
• Build Weapon Shop
Rewards
• EXP +1000
• Currency +550
View Details

Basic Construction III

#24
Jeff

I've contacted my old friend. He's an equipment merchant with many connections. Once you set up the shop, he'll come.

Tasks
• Build Armor Shop
Rewards
• EXP +1500
• Currency +650
View Details

Signal Tower

#26
Jeff

I arranged for merchants to deliver supplies, but the signal tower northeast of our hideout seems broken, and I can't contact them. Could you fix it? Bring a flathead screwdriver – you can get one at the nearby vending machine.

Tasks
• Fix the northern Signal Tower
Rewards
• EXP +1500
• Currency +450
View Details

Letter from an Old Friend

#27
Jeff

I received a letter from a friend, which I left in the red tent on Small Hill. It contains his contact information. I need to find him urgently.

Tasks
• Submit: Letter from an Old Friend x 1
Rewards
• EXP +1500
• Currency +450
View Details

Large Storage

#29
Jeff

You've gathered quite a few items, and space is running low. Time to expand the warehouse.

Tasks
• Unlock: Storage Expansion Lv.1
Rewards
• EXP +1000
• Currency +2000
+1 more reward
View Details

Basic Construction (Medical)

#30
JeffLv.2

Producing our own medical supplies would make things much easier.

Tasks
• Build Medic Station
Rewards
• EXP +1000
• Currency +500
View Details

Generic Medicine

#31
Jeff

Let's see how well the new medic station works.

Tasks
• Submit: Pile of Medicine x 3
Rewards
• EXP +800
• Currency +500
View Details

Generic Pistol

#35
Jeff

Bring me a few Pistols to study. If all goes well, you'll be able to buy them from the Vending Machine later.

Tasks
• Submit: PM x 1
Rewards
• EXP +1500
• Currency +300
+1 more reward
View Details

Strange Feather

#45
JeffLv.5

Have you seen those glowing feathers on the creatures out there? They seem useful. Help me gather some for research.

Tasks
• Submit: Fading Feather x 4
Rewards
• EXP +1000
• Currency +750
+1 more reward
View Details

Explore Warehouse Area

#47
JeffLv.5

We're planning a new business in the Warehouse Area, so we need you to scout it first. The zipline at the top of North Mountain in Ground Zero should lead there. Gear up and scout the path. You can blast through the walls with grenades or explosives. Don't push too hard. Just come back safe.

Tasks
• Extract from Warehouse Area
Rewards
• EXP +1500
• Currency +1500
View Details

Power Supply Maintenance

#55
JeffLv.6

The safehouse in the Warehouse Area is having power issues. It's near a house by a small hill, just north of the broken bridge. Or you could say it's northeast of the Farmhouse. Bring a Wrench before you go.

Tasks
• Fix the power supply at the Hideout in the Warehouse Area
Rewards
• EXP +2000
• Currency +1300
View Details

Stalking Stranger

#56
JeffLv.6

There's a freak in the Warehouse Area—comes and goes like a ghost, always with a dog by his side. And he usually snipes from miles away. Teach him a lesson.

Tasks
• Kill Lordon (0/1) (Warehouse Area)
Rewards
• EXP +3000
• Currency +2000
+2 more rewards
View Details

Warehouse Route

#58
Jeff

The Western Factory is the heart of the Warehouse Area. It's full of valuable stuff—and danger. There are three entrances to the area. I need you to scout them all.

Tasks
• Reach the quest location.
• Reach the quest location.
+1 more task
Rewards
• EXP +2500
• Currency +1500
+1 more reward
View Details

All-Rounder​

#60
JeffLv.1

Congratulations, you've unlocked all talents! Let's build a Commemorative Trophy!

Tasks
• Submit: Metal Plate x 10
• Submit: Trophy x 1
Rewards
• EXP +3000
• Currency +4000
View Details

A Talking Trophy!

#61
Jeff

Build the Commemorative Trophy!

Tasks
• Build Commemorative Trophy
Rewards
• EXP +4000
• Currency +5000
View Details

Expanded Pocket

#65
Jeff

You're low on carry space. Use the skill Enhancer next door to expand it. It'll cost a bit, but you can sell spare items at the vending machine.

Tasks
• Unlock: Backpack Expert I
Rewards
• EXP +500
• Currency +500
View Details

Aim for the Head

#103
Jeff

If you want to survive out here, you need to shoot straight. Land 3 headshots—any enemy will do. How? Just aim for the head. You can practice at the shooting range nearby. Don't worry, ammo isn't consumed in the hideout.

Tasks
• Kill Any Enemy (0/3)
Rewards
• EXP +2000
• Currency +500
+2 more rewards
View Details

Weapon Test I

#109
JeffLv.6

Craft an MF and put its power to the test.

Tasks
• Kill Mercenary (0/3)
• Kill Pato Chapo (0/1)
Rewards
• EXP +3750
• Currency +3000
+1 more reward
View Details

Startup Capital

#111
Jeff

You can't survive here without money. I'll give you some startup capital—money I saved up for two months. But you need to prove yourself. Go out, kill any enemy, and come back alive. The fastest way back is through the bunker door.

Tasks
• Kill Any Enemy (0/1)
• Extract from Ground Zero
Rewards
• EXP +500
• Currency +1296
View Details

Extract Fuel

#205
Jeff

We're running dangerously low on fuel. Head to the Warehouse Area and extract fuel from the tank trucks. There's one each in the northeast and southwest of the Western Factory, one near the Lumber Mill, and one more in East Road Camp.

Tasks
• Extract Fuel from Tank Truck 1
• Extract Fuel from Tank Truck 2
+2 more tasks
Rewards
• EXP +3000
• Currency +4000
+1 more reward
View Details

Weapon Blueprint

#206
Jeff

I got my hands on some handy weapon blueprints from a friend. Fragments of them are stashed in dump trucks at the central farm in the Warehouse Area, the Lumber Mill, and the northern end of the Western Factory. Go find them, and I'll have Xiaoming restore them.

Tasks
• Submit: MF Blueprint Fragment 1 x 1
• Submit: MF Blueprint Fragment 2 x 1
+1 more task
Rewards
• EXP +2800
• Currency +1400
+2 more rewards
View Details

Explore Farm Town

#303
JeffLv.5

Farm Town's a good source for loot—malls, restaurants, and schools hide plenty of goodies. I recommend heading to the innermost part of the Warehouse Area. There's a hole in the west wall. Some oddball collapsed the path with rubble. Two Dynamites will clear it and you can reach Farm Town.

Tasks
• Extract from Farm Town
Rewards
• EXP +2500
• Currency +1500
+2 more rewards
View Details

Graduate Student List

#304
Jeff

Rumor has it that many J-Lab researchers graduated from the School in Farm Town. Find the headmaster's office and retrieve the graduate list. It might prove useful someday.

Tasks
• Reach the quest location.
• Submit: Graduate Student List x 1
Rewards
• EXP +2800
• Currency +1500
+2 more rewards
View Details

Special Toilet Cleaner

#305
Jeff

There's a special kind of toilet cleaner at the Supermarket in Farm Town. I really need it. Bring me three bottles, please.

Tasks
• Reach the quest location.
• Submit: Special Toilet Cleaner x 3
Rewards
• EXP +2500
• Currency +1750
View Details

Clear the Lumber Mill

#327
JeffLv.6

These two lumber mills are crawling with strange types. Even if I took them over, they wouldn't fetch a good price. This won't do—they need to be cleared out.

Tasks
• Kill Scavenger (0/3) (Warehouse Area)
• Kill Triple-Shot Man (0/1) (Farm Town)
+1 more task
Rewards
• EXP +2800
• Currency +2200
+1 more reward
View Details

Weapon Test - AK-103

#328
JeffLv.6

Now that it's complete, test its power. Head to Farm Town and take down some Black Ducks.

Tasks
• Kill Mercenary (0/3) (Farm Town)
Rewards
• EXP +3800
• Currency +3200
+1 more reward
View Details

What Did the Camera Capture?

#332
JeffLv.12

I was taking pictures at City Hall in Farm Town. After dark, something invisible to the naked eye appeared in the camera—I bolted. My camera's still there near the statue. Can you retrieve it?

Tasks
• Submit: Jeff's Camera x 1
Rewards
• EXP +1500
• Currency +1500
View Details

Find the Four Horsemen

#501
Jeff

I remember there were 4 test subjects codenamed the Four Horsemen, imprisoned by J-Lab in the Storm Area. They have extremely powerful weapons and armor. While you're in the Storm Area, check where they are. They should be in the northwest, northeast, southeast, and southwest corners. We can get some powerful equipment from them.

Tasks
• Reach the quest location.
• Reach the quest location.
+2 more tasks
Rewards
• EXP +3500
• Currency +2450
+1 more reward
View Details

The Four Horsemen

#502
JeffLv.6

You've found their locations. Now find a way to get their equipment.

Tasks
• Kill Gulu Gulu (0/1) (Storm Area)
• Kill Pala Pala (0/1) (Storm Area)
+2 more tasks
Rewards
• EXP +4000
• Currency +3500
+1 more reward
View Details

The First Test Subject

#503
Jeff

At the very center of the Storm Zone lies a passage leading underground. It was once J-Lab's highest-security area, both in danger and secrecy. Something must be hidden there. Be careful, go scout the surroundings first.

Tasks
• Reach the quest location.
Rewards
• EXP +4500
• Currency +3800
+1 more reward
View Details

Koko Koko

#504
JeffLv.6

It seems J-Lab's very first test subject Koko Koko is imprisoned in the central underground of the Storm Area. He must still have J-Lab's core secrets. Try to get them from him. He's very powerful—be fully prepared.

Tasks
• Kill Koko Koko (0/1) (Storm Area)
Rewards
• EXP +8000
• Currency +6000
+1 more reward
View Details

Biological Investigation

#505
JeffLv.20

In the Storm Area, there are creatures never seen before. To ensure smooth future expeditions, I think it's necessary to study them.

Tasks
• Kill Storm Bug (0/1) (Storm Area)
• Kill Storm? (0/1)
+2 more tasks
Rewards
• EXP +4000
• Currency +3500
View Details

Unlock Beacon I

#801
Jeff

Now that we've built our own teleporter, let's unlock the Ground Zero beacon. These beacons allow free teleportation—though the coordinates are... less than stable. Intel says the beacon's at the road camp. It's risky, so stay sharp.

Tasks
• Unlock Ground Zero Beacon
Rewards
• EXP +1000
View Details

Unlock Beacon II

#802
JeffLv.5

We're finally heading farther out. To make trips to the Warehouse Area faster, you need to activate the teleport beacon beside the Gas Station in the Warehouse Area.

Tasks
• Unlock Warehouse Area Beacon
Rewards
• EXP +2000
View Details

Unlock Beacon III

#803
Jeff

There are two beacons in Farm Town. I need you to unlock the northern one—it's just north of the Hillside Farmhouse. Take the northern passage from the Warehouse Area to get there. You'll need 2 Dynamites to get through.

Tasks
• Unlock Farm Town Beacon
Rewards
• EXP +3000
• Currency +1000
+1 more reward
View Details

Unlock Beacon IV

#804
JeffLv.9

Remember to unlock the Beacon in J-Lab. It's in a room on the easternmost side of the first floor.

Tasks
• Unlock J-Lab Beacon
Rewards
• EXP +4000
• Currency +2500
View Details

Unlock Beacon V

#805
JeffLv.9

Have you found a way into the Storm Area? It's extremely dangerous with constant Level 2 Space Storms. Make thorough preparations before entering. Once inside, go straight ahead and the first makeshift camp on your left has the Storm Area beacon.

Tasks
• Unlock Storm Area Beacon
Rewards
• EXP +5000
• Currency +3500
View Details

Eye for an Eye

#811
JeffLv.25

Back when we were new, anyone could push us around. They said vengeance can wait, and now we're strong. Use their own weapons against them and show them what we're made of.

Tasks
• Kill Pato Chapo (0/1)
• Kill Speedy Group Commander (0/1)
+4 more tasks
Rewards
• EXP +8000
• Currency +8000
+2 more rewards
View Details

Lumber Factory Survey

#861
Jeff

Timber prices are soaring. The lumber mills could be lucrative. They're in both the Warehouse Area and Farm Town. I need you to do a field survey.

Tasks
• Reach the quest location.
• Reach the quest location.
Rewards
• EXP +2500
• Currency +1000
+3 more rewards
View Details

Basic Construction IV

#901
Jeff

Our hideout is taking shape. Time to venture into the stars and seas! Building our Teleporter is step one. With it, we can instantly jump to other regions—provided you've activated their beacons first.

Tasks
• Build Teleporter
Rewards
• EXP +1000
• Currency +500
View Details

Full of Love

#909
Jeff

That Donation Box at the entrance? A generous soul donated it. He says if we chip in another 1,888, he'll upgrade it—make it even more powerful. What do you think? Worth it?

Tasks
• Submit 1888 Currency
Rewards
• EXP +500
View Details

Mosquito Elimination

#912
Jeff

I haven't slept a wink thanks to those damn mosquitoes. The cannon's ready—just need some gunpowder. Dismantle some standard ammo at the Workbench and let's end this buzzing nightmare.

Tasks
• Submit: Gunpowder x 30
Rewards
• EXP +800
• Currency +500
+1 more reward
View Details

Upgrade Workbench

#914
Jeff

The workbench has plenty of uses. Why not upgrade it and see what it can do?

Tasks
• Unlock: Advanced Processing
Rewards
• EXP +1000
• Currency +500
+1 more reward
View Details

Tech Expert

#916
Jeff

A tech-savvy friend reached out—he wants in on our team. He stashed his gear in a yellow bus on the Ground Zero highway. Go grab the stuff and use it to set up a Tech Center.

Tasks
• Submit: Pile of Electronic Components x 1
Rewards
• EXP +1500
• Currency +500
View Details

Upgraded Version

#917
Jeff

I got the Blueprint for the AK-103, but I still need materials and funds to build it. That costs money, you know.

Tasks
• Submit: Military Handheld Radio x 2
• Submit 10000 Currency
+1 more task
Rewards
• EXP +3000
• Blueprint: AK-103 x 1
+1 more reward
View Details

Crafting Apprenticeship

#941
Jeff

With the upgraded workbench, you can make some pretty good stuff. Try crafting a Glick. I want to see your skills.

Tasks
• Submit: Glick x 1
Rewards
• EXP +2000
• Currency +500
+1 more reward
View Details

Spawn Locations

Bunker
Spawn Chance
100%
Spawn Count
1
Spawn Time
No Time Restriction
Spawn Weather
No Weather Restriction
Comprehensive Escape From Duckov wiki with detailed game information, guides, maps, weapons, combat mechanics, base building strategies, and character progression systems.
© 2025 Escape From Duckov. All rights reserved.