Medical supplies are essential in Duckov. I need some small medkits right now. You can either search for them or craft them at the Medic Station.
If you have the right gear, you can take on those rampaging scavengers—the red ones with butcher knives. Once you're done, I'll leave some bolts and nuts in the delivery locker. You can use them to upgrade the workbench.
Bleeding is serious. While it won't kill you right away, you'll keep taking damage if not treated quickly. Bandages are the simplest way to control bleeding—try using them. If you can't find any, you can buy some from the vending machine.
Collect two pieces of wood to build a Workbench. There are enemies around, so don't wander too far. Once you have the materials, check the construction panel next to the vending machine. I'll leave your rewards in the delivery locker.
Thanks to you fixing the signal tower, I've made contact with an old friend. He's a weapon merchant who offered to come if we set up a weapon shop here.
I've contacted my old friend. He's an equipment merchant with many connections. Once you set up the shop, he'll come.
I arranged for merchants to deliver supplies, but the signal tower northeast of our hideout seems broken, and I can't contact them. Could you fix it? Bring a flathead screwdriver – you can get one at the nearby vending machine.
I received a letter from a friend, which I left in the red tent on Small Hill. It contains his contact information. I need to find him urgently.
You've gathered quite a few items, and space is running low. Time to expand the warehouse.
Producing our own medical supplies would make things much easier.
Let's see how well the new medic station works.
Bring me a few Pistols to study. If all goes well, you'll be able to buy them from the Vending Machine later.
Have you seen those glowing feathers on the creatures out there? They seem useful. Help me gather some for research.
We're planning a new business in the Warehouse Area, so we need you to scout it first. The zipline at the top of North Mountain in Ground Zero should lead there. Gear up and scout the path. You can blast through the walls with grenades or explosives. Don't push too hard. Just come back safe.
The safehouse in the Warehouse Area is having power issues. It's near a house by a small hill, just north of the broken bridge. Or you could say it's northeast of the Farmhouse. Bring a Wrench before you go.
There's a freak in the Warehouse Area—comes and goes like a ghost, always with a dog by his side. And he usually snipes from miles away. Teach him a lesson.
The Western Factory is the heart of the Warehouse Area. It's full of valuable stuff—and danger. There are three entrances to the area. I need you to scout them all.
Congratulations, you've unlocked all talents! Let's build a Commemorative Trophy!
Build the Commemorative Trophy!
You're low on carry space. Use the skill Enhancer next door to expand it. It'll cost a bit, but you can sell spare items at the vending machine.
If you want to survive out here, you need to shoot straight. Land 3 headshots—any enemy will do. How? Just aim for the head. You can practice at the shooting range nearby. Don't worry, ammo isn't consumed in the hideout.
Craft an MF and put its power to the test.
You can't survive here without money. I'll give you some startup capital—money I saved up for two months. But you need to prove yourself. Go out, kill any enemy, and come back alive. The fastest way back is through the bunker door.
We're running dangerously low on fuel. Head to the Warehouse Area and extract fuel from the tank trucks. There's one each in the northeast and southwest of the Western Factory, one near the Lumber Mill, and one more in East Road Camp.
I got my hands on some handy weapon blueprints from a friend. Fragments of them are stashed in dump trucks at the central farm in the Warehouse Area, the Lumber Mill, and the northern end of the Western Factory. Go find them, and I'll have Xiaoming restore them.
Farm Town's a good source for loot—malls, restaurants, and schools hide plenty of goodies. I recommend heading to the innermost part of the Warehouse Area. There's a hole in the west wall. Some oddball collapsed the path with rubble. Two Dynamites will clear it and you can reach Farm Town.
Rumor has it that many J-Lab researchers graduated from the School in Farm Town. Find the headmaster's office and retrieve the graduate list. It might prove useful someday.
There's a special kind of toilet cleaner at the Supermarket in Farm Town. I really need it. Bring me three bottles, please.
These two lumber mills are crawling with strange types. Even if I took them over, they wouldn't fetch a good price. This won't do—they need to be cleared out.
Now that it's complete, test its power. Head to Farm Town and take down some Black Ducks.
I was taking pictures at City Hall in Farm Town. After dark, something invisible to the naked eye appeared in the camera—I bolted. My camera's still there near the statue. Can you retrieve it?
I remember there were 4 test subjects codenamed the Four Horsemen, imprisoned by J-Lab in the Storm Area. They have extremely powerful weapons and armor. While you're in the Storm Area, check where they are. They should be in the northwest, northeast, southeast, and southwest corners. We can get some powerful equipment from them.
You've found their locations. Now find a way to get their equipment.
At the very center of the Storm Zone lies a passage leading underground. It was once J-Lab's highest-security area, both in danger and secrecy. Something must be hidden there. Be careful, go scout the surroundings first.
It seems J-Lab's very first test subject Koko Koko is imprisoned in the central underground of the Storm Area. He must still have J-Lab's core secrets. Try to get them from him. He's very powerful—be fully prepared.
In the Storm Area, there are creatures never seen before. To ensure smooth future expeditions, I think it's necessary to study them.
Now that we've built our own teleporter, let's unlock the Ground Zero beacon. These beacons allow free teleportation—though the coordinates are... less than stable. Intel says the beacon's at the road camp. It's risky, so stay sharp.
We're finally heading farther out. To make trips to the Warehouse Area faster, you need to activate the teleport beacon beside the Gas Station in the Warehouse Area.
There are two beacons in Farm Town. I need you to unlock the northern one—it's just north of the Hillside Farmhouse. Take the northern passage from the Warehouse Area to get there. You'll need 2 Dynamites to get through.
Remember to unlock the Beacon in J-Lab. It's in a room on the easternmost side of the first floor.
Have you found a way into the Storm Area? It's extremely dangerous with constant Level 2 Space Storms. Make thorough preparations before entering. Once inside, go straight ahead and the first makeshift camp on your left has the Storm Area beacon.
Back when we were new, anyone could push us around. They said vengeance can wait, and now we're strong. Use their own weapons against them and show them what we're made of.
Timber prices are soaring. The lumber mills could be lucrative. They're in both the Warehouse Area and Farm Town. I need you to do a field survey.
Our hideout is taking shape. Time to venture into the stars and seas! Building our Teleporter is step one. With it, we can instantly jump to other regions—provided you've activated their beacons first.
That Donation Box at the entrance? A generous soul donated it. He says if we chip in another 1,888, he'll upgrade it—make it even more powerful. What do you think? Worth it?
I haven't slept a wink thanks to those damn mosquitoes. The cannon's ready—just need some gunpowder. Dismantle some standard ammo at the Workbench and let's end this buzzing nightmare.
The workbench has plenty of uses. Why not upgrade it and see what it can do?
A tech-savvy friend reached out—he wants in on our team. He stashed his gear in a yellow bus on the Ground Zero highway. Go grab the stuff and use it to set up a Tech Center.
I got the Blueprint for the AK-103, but I still need materials and funds to build it. That costs money, you know.
With the upgraded workbench, you can make some pretty good stuff. Try crafting a Glick. I want to see your skills.