21 Practical Tips for Escape From Duckcov
Shortcuts
1. Lock Items to Avoid Accidental Storage
When organizing items to store in your warehouse, press L on an item to lock it. Then click "All Store," and locked items won't be stored. This is very useful for essential items like medical supplies.

2. Holster Weapon to Move Faster
Press C to holster your weapon, and your movement speed will usually be faster (the lower the weapon's Movement Speed Coefficient, the faster you move when holstered). This is very useful when you need to traverse the map or reposition.


3. Switch Camera Angle
Press Y to switch between default view and vertical view.

4. Quick Equip/Unequip Face Gear
Press N to unequip Face gear. For example, you can quickly remove your Night Vision Goggles, and press N again to quickly re-equip them.


Combat
1. Aim at Head to Penetrate Cover
As long as you aim at the head, bullets can penetrate cover to attack.

Without aiming, bullets hit the cover

Headshot kill through cover in action

2. Recoil Can Still Headshot
Aim at the head when attacking, because bullets that go off target due to recoil will still headshot.
3. Use Cover State
Standing next to cover enters stealth state, notice the white highlight on the cover.

Your bullets won't be blocked, but enemy bullets will hit the cover.

4. Ammo Selection Tips
Generally, except for Special Bullets, AP Bullets deal the same damage as Standard Bullets, only adding Armor Penetration. So in Zone Zero, using Rusty Bullets and Standard Bullets is sufficient.
5. SMG Hip Fire Advantage
For SMGs, after installing attachments that reduce Hip Fire Spread, hip firing is generally better than aiming down sights, and doesn't slow you down.
6. Death Item Retention
After death, equipped melee weapons, Totems, and pet backpacks are retained. However, fishing rods will drop.
7. Crouch Walk
While aiming, hold right-click to crouch walk, making it harder for enemies to detect you.
8. Melee Wall Penetration
Melee attacks can penetrate walls, and with crouch walk you can attack without taking damage!

9. Blindfold Perception Combo
Blindfold combined with Totem: Perception allows you to see enemies behind walls.

Base
1. Field Merchants Have Better Prices
Kukri original price is 12839, food merchant price increases to 13352


But field merchant price drops to 10271!!

2. Town Hall ATM Withdrawal
Town Hall has an ATM (Automatic Teller Machine), if you don't have enough money to buy something, you can teleport there to withdraw.

3. Free Base Meals
Each time you return to base, the kitchen offers one free meal.
4. Black Market Price Fluctuations
Some items can be sold at the black market. Black market refresh prices have almost no upper or lower limits, only depending on item type (toys like dice and Advanced AP Bullets, medicine, gear, attachments, ammo types). You can install an infinite refresh MOD to experiment.

5. Quick Warehouse Access in Trade Interface
In merchant trading interfaces, you can scroll down with your mouse wheel to access the warehouse, very convenient.
6. Dismantle for Advanced Items
Some items can be obtained by dismantling higher-tier items (for example, you can get a phone by dismantling a graphics card).

7. Positive Expected Value on Cases
All cases and keys can be profitable. Red envelopes, knife cases, XO keys, etc. all have positive expected value.
Other
1. Save Rollback Feature
Regarding save rollback, if you accidentally sell equipment or suffer heavy losses, you can try to rollback from the main menu.


